Erica Grenci
Erica Grenci
Senior 3D Artist
New Jersey, United States

Summary

Innovative and accomplished Visual Artist specializing in Unreal Engine, leveraging its transformative capabilities to create awe-inspiring renderings, captivating videos, and immersive virtual reality (VR) experiences for architecture firms. An artist dedicated to crafting dynamic visual narratives that engage clients and stakeholders.

Skills

Concept ArtMatte PaintingRendering3D Modeling3D VisualizationTexturingvirtual reality

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Megascans
Megascans
Mixer
Mixer
Unreal Engine
Unreal Engine
After Effects
After Effects
Photoshop
Photoshop

Experience

  • Senior 3D Artist at Michael Graves Architecture and Design
    Princeton, New Jersey, United States of America
    September 2018 - Present

    Leverage Unreal Engine to produce high-quality renderings, videos, and VR simulations that showcased architectural designs, effectively communicating spatial qualities, aesthetics, and design intent.

    Collaborate closely with architects and designers to understand project requirements and translate them into compelling visual representations.

    Apply advanced rendering techniques, lighting, materials, and post-processing effects to achieve photorealistic results.

    Develop visually striking static renderings, images, and panoramas that showcased key design features and elicited positive client feedback.

    Produce engaging videos and animations, utilizing camera movements, transitions, and storytelling techniques to create captivating narratives that effectively showcased architectural designs.

    Utilize Unreal Engine's VR capabilities to create immersive VR walkthroughs and simulations, providing clients, stakeholders, and team members with a realistic sense of scale and spatial relationships.

    Manage multiple projects simultaneously, ensuring timely delivery of visual assets while maintaining high-quality standards.

  • 3D Artist at Self Employed - Freelance
    May 2018 - Present

    Create 3D models and materials for advertising, gaming, and film industries. Ensure products work across multiple platforms including Unreal Game Engine and Unity 3D.

    Video Game- Gameloft Montreal, Zero Games, Loki Studio, Dodi Game Studios, DMS -Digital Mind Soft, Ntonic Games, Xreal Games, Big Rook Games, Pixel Forest Games, Dogwood Gaming, Xform Games, Tokkun Studio, Brutal Render, Cortex Studio, Spektral Studios, Lilith Games, Atomic Wolf Games, VaRc.Life, Alife Studio, Manyisa Studios, TeamKill Media, Panteon Software, Geta Game Studios, Stormjar Games, Sim Works Studios, nCore Games, VR2ality Infotech, Studio Hoppe, Serious VR, Twin Stone Studios, Cresent Moon Games, Anvil Game Studios, Visual Imagination Software, Kinematic Games, Alpha Blend Interactive, Profenix Studios

    Advertising - Young Gun Motion, Zio Visuals, istudio8, N7 Creative, Green Light Interactive Studios, VLT Media, Run Multimedia, Graphix Main LLC., Monarch 3D, EXE Productions, MZS Creations, Animate Me Too, Pipe-Studio, PI-Labs, Zahir Creatives, WG Studios, HMX Media, VRendex

    Film - Realm Pictures, CGO Studios, Stetson Studios LLC, Venky Studios, West Side Story LLC, Lumina Visual, Jolly Studios, Kinter Media, Corvo Studios, Courtroom Animation, Eye One Studio, Ink and Light Films, J.R Saint Films, Ness Graphics, Tigrelab, OLM Digital, Brothers Pictures, Tragicom Studios, Splitbite Caleo, Inversion Studios, Winter Forge Studios, White Rabbit Design Company, Splice VFX, Digital Reality Films, Grip Films, Lagrange Films, Pinkall Productions, Rockhopper Productions

  • 3D Artist at Epoch Games - Freelance
    North Carolina, United States of America
    June 2018 - August 2018

    Modeled 3D characters from concept art

    Sculpted high poly models using Zbrush

    Created low poly models within polygon limits for use in Unreal Game Engine

    Created textures and bakes using substance painter