3D Artist with a demonstrated history of working in the architecture and game industry. Skilled in 3ds Max, V-Ray, Lumion, ZBrush, Quixel, Adobe Creative Suite and Unreal Game Engine 4. Experienced in creating virtual reality experiences for the HTC Vive using Unreal Game Engine. Design professional with a Bachelor of Arts - Computer Animation: Specializing in Video Game Animation.
Create photo-realistic renderings of interiors and exteriors using 3ds Max
Render still images and VR 360 images using V-Ray
Design virtual reality experiences for the HTC Vive using Unreal Game Engine
Composite renderings using Adobe Photoshop
Create PBR Shaders for use in Unreal Game Engine
Create 3D models and materials for advertising, gaming, and film industries. Ensure products work across multiple platforms including Unreal Game Engine and Unity 3D.
Video Game- Gameloft Montreal, Zero Games, Loki Studio, Dodi Game Studios, DMS -Digital Mind Soft, Ntonic Games, Xreal Games, Big Rook Games, Pixel Forest Games, Dogwood Gaming, Xform Games, Tokkun Studio, Brutal Render, Cortex Studio, Spektral Studios, Lilith Games, Atomic Wolf Games, VaRc.Life, Alife Studio, Manyisa Studios, TeamKill Media, Panteon Software, Geta Game Studios, Stormjar Games, Sim Works Studios, nCore Games, VR2ality Infotech, Studio Hoppe, Serious VR
Advertising - Young Gun Motion, Zio Visuals, istudio8, N7 Creative, Green Light Interactive Studios, VLT Media, Run Multimedia, Graphix Main LLC., Monarch 3D, EXE Productions, MZS Creations, Animate Me Too, Pipe-Studio, PI-Labs, Zahir Creatives, HMX Media, VRendex
Film - Realm Pictures, CGO Studios, Stetson Studios LLC, Venky Studios, West Side Story LLC, Lumina Visual, Jolly Studios, Kinter Media, Corvo Studios, Courtroom Animation, Eye One Studio, Ink and Light Films, J.R Saint Films, Ness Graphics, Tigrelab, OLM Digital, Brothers Pictures, Tragicom Studios, Splitbite Caleo, Inversion Studios, Winter Forge Studios
Modeled 3D characters from concept art
Sculpted high poly models using Zbrush
Created low poly models within polygon limits for use in Unreal Game Engine
Created textures and bakes using substance painter